The following goes over the five criteria used to score roleplays. Each one is subjective to who is doing the scoring, but for the most part the person doing the scoring is Lee Best. As per rules of the internet, not everyone will agree on everything written below, but this provides a baseline for all those that will roleplay in the land of High Octane.
Literally the one thing everyone should score well at. Spelling errors, grammatical errors, and of course spacing issues could lead to deductions in scoring.
Use of colors should be scarce and images, if used, should directly relate to the content.
This refers to adding depth and personality to the character. Adding CD to your roleplay will help the readers, and scorer, care more about the character and thus get more invested.
Some things that would help add to this criteria would be the following:
- Strengths and flaws of the character
- Backstory of the character
- Distinctive mannerisms tied to how the wrestler acts inside and outside the ring
Every wrestler has a life outside the ring and how they live day to day, train for being a pro wrestler, and even their upbringing and currently family life, could be low hanging fruits to score well in this category
This is self-explanatory, but description helps with the immersion of the reader and the scorer. The description should fill in the details of not only the character, but of the setting of the roleplay to literally paint a picture with words.
This is the one criteria that makes it easier to distinguish yourself from other writers. Everything from the POV of the roleplay, to how the setting and context is set up, to how you develop your characters, are examples of ways to be more creative in a roleplay.
- Is the setting vivid enough?
- Is the use of dialogue a placeholder or something that has “meat” to the “bones”?
- How to you transition from speaking to non-speaking parts of the roleplay?
- How creative are you with explaining the underlying theme in the roleplay?
All example questions that you could be asking yourself when typing up a roleplay that you are trying to score well in when it comes to Creativity.
This is self-explanatory as well as this refers to anything that would add to the character’s match that the roleplay is for. Could be as simple as training in a gym, family issues leading to distractions mentally, to an injury from a previous match and how that is being treated.
Easy ways to get scoring would be cutting a “promo” inside the roleplay and reference the pending match and opponent. You could also “study” for the match coming up by looking at videos of your opponents matches to try and locate their weaknesses.
All commonsense examples there.
At the end of the day remember you are writing a pro wrestling character and that should be the primary focus on all your writing. How his life outside the ring effects his performance in the ring should be referenced.
For more specific examples please reach out to Lee Best @ Ottawaclo13@gmail.com